Mission Design Document
Grizzly Peaks is mission design document as part of the Ubisoft's NXT Level Design competition. I wasn't able to submit the document in time for the deadline, but I had managed to complete the document in full. Grizzly Peaks takes place in Far Cry 5 and tasks players with finding a drugged VIP in a ski resort over run with cultists.
Create a mission to fit within the Far Cry 5 universe that fits into the constraints proposed by the contest
Develop a beat-per-beat walkthrough of the mission progression taking Ubisoft's 360 design approach to open world levels in mind
Create annotated layouts that are easy to read and clearly represents level geography, points of interests, and enemy AI paths
Researched real world locations, including some that were local to me in Pennsylvania, and Far Cry 5's level design philosophy and mission structure.
Created a pacing diagram to illustrate game flow within the level
Developed an open-ended mission structure that accommodates different play styles and approaches. Illustrated this with a comprehensive pacing diagram
Built room diagrams and a fully annotated layout to help illustrate space and paths.