Grizzly Peaks
ROLE
Level Designer
PLATFORM
Mission Design Document
DURATION
3 months
Grizzly Peaks is mission design document as part of the Ubisoft's NXT Level Design competition. I wasn't able to submit the document in time for the deadline, but I had managed to complete the document in full. Grizzly Peaks takes place in Far Cry 5 and tasks players with finding a drugged VIP in a ski resort over run with cultists.
Design Goals
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Create a mission to fit within the Far Cry 5 universe that fits into the constraints proposed by the contest
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Develop a beat-per-beat walkthrough of the mission progression taking Ubisoft's 360 design approach to open world levels in mind
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Create annotated layouts that are easy to read and clearly represents level geography, points of interests, and enemy AI paths
Responsibilites
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Researched real world locations, including some that were local to me in Pennsylvania, and Far Cry 5's level design philosophy and mission structure.
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Created a pacing diagram to illustrate game flow within the level
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Developed an open-ended mission structure that accommodates different play styles and approaches. Illustrated this with a comprehensive pacing diagram
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Built room diagrams and a fully annotated layout to help illustrate space and paths.