CTF_Jackhammer is an Unreal Tournment map made for a school project. The goal of the project was to make a map that's loosely based off of real-world locations. I challenged myself to design a balanced asymmetrical CTF map while still maintaining a fair game between the two teams.
Design a Capture the Flag map using the Unreal Tournament Editor that's loosely based off of a real-world location
Implement an asymmetrical map that still provides a fair and balanced game to both teams.
Researched the location by writing notes, taking photographs, and drawing up layout sketches
Developed a top-down map that included all in-game items and focused on key gameplay elements
Built the map using the UT Editor with close attention to proper metrics and scale
Conducted playtests to refine the experience and correct early design flaws.