CTF_Jackhammer
ROLE
Level Designer
PLATFORM
Unreal Tournament
DURATION
5 weeks
CTF_Jackhammer is an Unreal Tournment map made for a school project. The goal of the project was to make a map that's loosely based off of real-world locations. I challenged myself to design a balanced asymmetrical CTF map while still maintaining a fair game between the two teams.
Design Goals
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Design a Capture the Flag map using the Unreal Tournament Editor that's loosely based off of a real-world location
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Implement an asymmetrical map that still provides a fair and balanced game to both teams.
Responsibilites
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Researched the location by writing notes, taking photographs, and drawing up layout sketches
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Developed a top-down map that included all in-game items and focused on key gameplay elements
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Built the map using the UT Editor with close attention to proper metrics and scale
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Conducted playtests to refine the experience and correct early design flaws.